The quest for artificial general intelligence (AGI), an AI system that can match or exceed human-level intelligence across various tasks, has been a longstanding goal in AI research. However, developing agents that can understand and interact with complex environments flexibly and intelligently has proven to be a formidable challenge. Google DeepMind’s SIMA (Scaling Instructable Agents Across Many Simulated Worlds), a generalist AI Agent, represents a significant step toward achieving AGI by developing embodied agents capable of understanding and executing natural language instructions in diverse 3D environments. By leveraging the power of language models and machine learning techniques, SIMA aims to bridge the gap between language and grounded behavior, paving the way for more sophisticated and versatile AI systems.
The “Scaling Instructable Agents Across Many Simulated Worlds” project, also known as DeepMind SIMA, is focused on developing embodied AI systems capable of understanding and executing natural language instructions in diverse 3D environments, including commercial video games and research environments, to achieve general AI. The project aims to bridge the gap between language and grounded behavior, focusing on language-driven generality while minimizing assumptions.
The Google DeepMind SIMA, a generalist AI Agent, aims to develop instructable agents to accomplish anything a human can do in any simulated 3D environment. This ambitious goal requires understanding language in perception and embodied actions to perform complex tasks.
The project focuses on training agents to follow free-form instructions across various virtual 3D environments, using open-ended natural language rather than simplified grammar or command sets. This approach makes expanding to new environments easier and allows agents to use the same interface across different environments without requiring custom design for each new game.
The project emphasizes responsible model development, identifying, measuring, and managing foreseeable ethics and safety challenges. This includes careful curation of content and continuous evaluations of safety performance to ensure that the societal benefits outweigh the risks associated with training on video game data.
Language is pivotal in shaping agent capabilities, enabling efficient learning and generalization. The project aims to connect language to grounded behavior at scale, drawing inspiration from prior and concurrent research projects addressing similar challenges.
The project’s approach focuses on language-driven generality while imposing minimal assumptions. This allows agents to ground language across visually complex environments and readily adapt to new environments.
The project trains agents to follow open-ended language instructions via pixel inputs and keyboard-and-mouse action outputs, enabling them to interact with environments in real-time using a generic, human-like interface.
Agents are trained at scale via behavioral cloning, which involves supervised learning of the mapping from observations to actions on human-generated data. This approach allows for collecting and incorporating gameplay data from human experts, constituting a rich, multi-modal dataset of embodied interaction within over 10 simulated environments.
The dataset includes a diverse range of gameplay from curated research environments and commercial video games that train agents to follow open-ended language instructions. It covers a broad range of instructed tasks and reasonably assesses the fundamental language-conditional skills expected from the agent.
Developing the Scalable, Instructable, Multiworld Agent (SIMA) generalist AI Agent is a collaborative endeavor involving a team of dedicated individuals with diverse expertise. The author’s contributions are summarized by project area, role in the area, and then alphabetically per role. The project involves leads, partial leads, and core contributors, each with specific roles, from technical leads to product managers and advisors. Notable figures include Andrew Lampinen and Hubert Soyer as leads and Danilo J. Rezende, Thomas Keck, Alexander Lerchner, and Tim Scholtes as partial leads. The collaborative effort draws on the expertise and contributions of various team members to drive the project forward.
The Google DeepMind SIMA project draws inspiration from prior and concurrent research projects that have addressed similar challenges in AI and embodied agents. The project aims to connect language to grounded behavior at scale, building on the lessons learned from large language models and the effectiveness of training on a broad distribution of data for making progress in general AI. The project focuses on language-driven generality while imposing minimal assumptions, allowing agents to ground language across visually complex and semantically rich environments. This approach is challenging but enables agents to readily run in new environments and interact with them in real-time using a generic, human-like interface.
Evaluating the Scalable, Instructable, Multiworld Agent (SIMA) project provides valuable insights into its capabilities, performance, and future prospects.
The DeepMind SIMA agent’s initial evaluation results demonstrate its ability to perform various tasks across various environments. Qualitative examples showcase the agent’s proficiency in basic navigation, tool use, and other skills in commercial video game environments. The agent can execute tasks despite the environment’s visual diversity, even when the instructed target is not in view. These examples show the agent’s general capabilities and potential to understand and execute natural language instructions in complex 3D environments.
The average performance of the SIMA agent across seven evaluated environments varies, with notable success but substantial room for improvement. Performance is better in comparatively simpler research environments and understandably lower in more complex commercial video game environments. The evaluation framework, grounded in natural language, allows for assessing performance across skill categories, highlighting variations within skill clusters. The results indicate that the SIMA platform is a valuable testbed for further developing agents that can connect language to perception and action.
Benchmarking the Google DeepMind SIMA agent against expert human performance on tasks from No Man’s Sky reveals the tasks’ difficulty and the stringency of the evaluation criteria. Human players achieved a success rate of only 60% on these tasks, underscoring the challenging nature of the tasks considered in the project. Despite the difficulty, the SIMA agent achieved non-trivial performance, exceeding the baseline, demonstrating its potential to perform tasks in diverse settings. The comparison with human performance provides a challenging yet informative metric for assessing grounded language interactions in embodied agents.
Looking ahead, the SIMA project by Google DeepMind is a work in progress, focusing on scaling to more environments and datasets, increasing the robustness and controllability of agents, leveraging high-quality pre-trained models, and developing comprehensive and carefully controlled evaluations. The project aims to expand its games, environments, and datasets portfolio while continuing to refine the agents’ capabilities and performance. The ultimate goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment, and the project is committed to ongoing advancements in pursuit of this objective.
Want to read the entire research paper on DeepMind SIMA? Click below:
The Scaling Instructable Agents Across Many Simulated Worlds (SIMA) generalist AI Agent by Google DeepMind represents a groundbreaking approach to achieving artificial general intelligence by developing embodied agents capable of understanding and executing natural language instructions in diverse 3D environments. While the initial results demonstrate the potential of SIMA, there is still substantial room for improvement and further research. As the project progresses, scaling to more environments and datasets and refining the agents’ capabilities will be crucial. Ultimately, the success of SIMA could pave the way for the development of truly intelligent agents that can seamlessly interact with and navigate complex virtual worlds, bringing us closer to the elusive goal of AGI. Such systems’ responsible and ethical development remains a priority, ensuring the potential benefits outweigh any associated risks.